![]() ![]() A good example would be Final Fantasy 3 on the DS. The last of us remastered library hunter full#While it isn't necessary for people who own the original to buy the remaster, it certainly offers a better experience.Ī remake would be a full rebuild of the game, not just tuning up the old game to look and perform better. The last of us remastered library hunter Ps4#It could be seen as a definitive edition for people who missed the original or sold their PS3 to afford the PS4 and still wanted to enjoy the game. The HD remaster raised the frame rate, brought cutscene textures to in game models, included the DLC and added photography mode. A more resent example would be The Last of Us. ![]() ![]() It impoverished the experience greatly by doing so. This is a really straightforward Trophy, and shouldn’t really take too much explaining. Games did have the HD re-release, which could be as simple as updating resolution, though using the example of Shadow of The Colossus than we can also so a better frame rate. Complete a match on Capitol with at least 5 downs or executions. I'm sure the same applies to audio, I'm sure there are other things that get revisited like shaders (does Homeworld Remastered do chromatic aberration? because that's really in right now), and I'm sure every game is different.Īs many people have pointed out, a remaster in film or music is essentially a clean up, resolution is improved, sound quality is better, possibly some VFX are updated but the core film or song remains the same, it is not re-recorded. In the remastered version, an art team goes through the same process but with modern standards, maybe even creating new source material to make it shine. Polycounts get reduced, textures get smaller, multiple source materials get "baked" together into a few final assets. When the art does go into the game, it gets reduced/resized to strategically fit the capabilities of the game and platform. For source material like this, technical constraints like polycount and file size aren't very important because the source files don't go in the game. As I understand it, the art that goes into 3D games is made in extremely high quality formats, such as super high polygon models and high resolution textures. I assume you're referring to 3D, AAA-quality games, such as the recently released Homeworld Remastered Edition. Remastering in terms of games probably means revisiting the art of the game and redoing what you can using the original source material and accounting for modern capabilities. ![]()
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